Week three of my CG Society ZBrush course just wrapped, this one flew by and I really had to push to get the sculpt done in time. In fact I was a day late, but I won't tell if you don't? This week was all ZBrush and the name of the game was refining, choosing our favorite aspects from all the thumbnails and moving toward a more complete sculpt.
First off, let's breakdown what I thought were the best aspects of my thumbnails. As I mentioned last week, the forth row really had me at hello, but I did like some aspects from the other rows. Here is the breakdown:
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Watch out for row #2, he's got the crazy eyes! |
Much hair sculpting and refining later I wound up with the following - placing next to the concept so the changes in form and size can be seen:
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A new, crazier skunk ape demands Pert Plus to wash and condition his mutton chops! |
Here are two rendered versions from varying angles, this is all done using the ZBrush Basic material with a wax modifier of 15 to give it a slight subsurface scattering effect:
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I like to image this as two skunk apes about ready to fight, "OH YEAH, LET'S GO BUDDY!" |
And last, but not least, a character sheet from ZAppLink showing all sides:
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That fur really has to suck living in the swamps in Florida, guess that's why he's so mad? |
What's that? Why would I spend time sculpting the back of a bust? It was really to practice the instructor's method of hair sculpting, but also because this may someday be a 3d printed skunk ape/yeti/beast/sabertooth. Color version coming next week!